Class_name = "CBatchExplosion"
object_name = "HE_030mm_330g_72g_object"

//  30    MK 101,   =72,   330,  30

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=10.6	//    ,   
TNT_equ=0.072	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	4,1878,	0,3756
ArmorFoug=0.7,-1,	1,397,	0,793
ArmorFoug=1.7,-1,			0,147
ArmorFoug=3.0,-1,			0,50

//  
ShrapnelQuantity=142
FragmentMass=0.0007
//  : , ,  (,   )
ArmorShr=0.0,1070,	7,42,	6,104,	0,167
ArmorShr=1.1,1030,	6,39,	5,97,	0,155
ArmorShr=5.3,879,			3,28,	0,113
ArmorShr=10.6,711,			2,18,	0,74